Patton vs Rommel
Platform: Commodore 64
Gametype: Undefined
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A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.

As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).

The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.

Trivia

This is likely to be the first game to make use of Fog of War. In military terms, it refers to each side's uncertainty about the enemy's capabilities and plans, but in games it is often a literal fog which allows enemy units to pass through unoccupied or unexplored sections of the map without being seen. In this game, both human and computer players are subject to it.

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Description from the packaging:

Patton and Rommel go one-on-one.
Being a general has never been easy. Until now.
The greatest match-up that never was.
The time: 1944. The place: Normandy. Your job: take the role of General George Patton or Field Marshal Erwin Rommel as they battle for the future of Europe. Warfare rages as the Germans try to push the Allies into the sea. And you're in the thick of it as you experience the most realistic simulation of generalship ever made.

The scenario.
At the invasion of Normandy, Patton never actually faced Rommel in battle. How might things have changed if they had been there at the same time? Find out for yourself as you play out this epic 
confrontation.
What are your orders, General?
Master the situation at a glance by displaying the armies in five different ways: type of division, movement mode and directional facing, available strength, true strength, and battle readiness. Then give your commands by pointing at your division and pointing at your objective- your armies will do the rest.
Patton and Rommel are looking over your shoulder.
Between battles, the generals will come on the screen to tell you what they think of your tactics. Their advise is based on their historical battle strategies and tactics. Ignore it at your own risk.
The heat of the battle.
You'll see your orders explode into animated battles as your strategies unfold. Hear the clamor of war as the armies clash. You'll experience everything but the bullets.

Wargame construction set.
The built-in game editor lets you create thousands of variations- so powerful it's really a Wargame construction set. Three levels of play. Ten different kinds of tactical orders, and each division can have up to 32 different orders at a time. Play against a friend or take on the built-in computer opponent. But be prepared for a fight- the computer uses the actual strategies of Patton and Rommel to defeat you.

Features:
Animated battles with sound effects.
Accurate simulation of army movement, weather, and battle conditions.
Historically and geographically accurate game map.
Easy "click and point" order-giving.
Created by award-winning game designer Chris Crawford.
